Monday, January 28, 2019

Week 19:

Week 19:

The Player:


This week, I will be working on the Player character. Just like in Week 7, I went into “Standard Assets” and then “Characters”, then “FirstPersonCharacter” and then “Prefab”. There, I then dragged the “RigidBodyFPSController” onto the screen and then renamed it “Player”.  I then renamed and tagged it as “Player”. With the “Player” highlighted, I then created a “Camera” and in the “First Person Controller (Script)”, I then adjusted the “Movement Settings” by changing the following; “Walking Speed” > “2.5”, “Running Speed” > “5” and finally the “Jump” > “2.5”.


After this, I then turned off the “Directional Camera”. I then went into the “Player” > “FirstPersonCharacter” and in the “Camera” option, I changed the “Clear Flags” option to “Skybox” and the “Background” to a black colour. Afterwards, I then decided I would create a “flashlight” for the Player and went into “GameObject” > “Light” and then “Spotlight”. I then attached the “Spotlight” to the Player and then pressed “Reset”, which then made the “Spotlight” face forwards in front of the Player. I also changed the “Range” to “20” and the “Spot Angle” to “70”, and finally changed the colour into a light-blue.


Monday, January 21, 2019

Week 18

Week 18:

Creating My Environment – Part 3:


Having created my Environment for the Map for my Unity Game, I then wanted to set the mood and make it seem a lot creepier than it is already. In order to do this, I went into the Standard Assets and looked at the different skybox options. Upon finding the right fit, I then went into “Windows” and then “Rendering”, and then Lighting Settings. In the “Skybox Material” option, I then changed the Skybox from its “Default” setting to “Moonshine Skybox” which changed the sky from a sunny disposition to a night-time one.


Additionally, I also began to change and experiment with the other options given to me in the “Lighting Settings”. Such as the “Environment”, “Mixed Lighting” and “Lightmapping Setting” options. As a result, I eventually came up with the final look you can see in-game. Next week, I will be focusing on the actual gameplay itself and it’s assets, such as the Player Character, Enemy NPCs and other in-game mechanics. 


Monday, January 14, 2019

Week 17

Week 17

Creating My Environment - Part 2:


Continuing from last week, I continued to work on the environment for my Unity Game. This week, I decided to add different textures and terrain pieces. From the “Paint Texture”, I began to add grass, shrubs and even trees to the Map. I used these pieces from the Standard Assets, which I had found and uploaded from the Unity Store for free.


Additionally, I also searched around the Unity Store for other bits and pieces that I could include within my Map. I actually ended up taking different-but-interesting pieces from a variety of different Horror Packs. This includes, taking trees and gravestones from the Horror Forest Pack, the old abandoned farmhouse from Horror Kit Pack and others.




Monday, January 7, 2019

Week 16

Week 16:

Creating My Environment – Part 1:


For this week, with a Horror Game in mind I began to create my Unity Game. I decided I would begin and start by creating the Map for my Unity Game. Because I am creating a Horror Game, I wanted to create a Map inspired by the Slenderman series and its fan-games. In this case, I decided I would be creating a Maze-like area, based on a spooky forest. 



From the above image, I decided I would try and create a Map inspired by the first Slender game, Slender: The Eight Pages. I began by opening up Unity Engine, I used the knowledge I gained before and began to create a new Map. To begin with, I first needed to create a landscape that’d act as the hub for my game.



Following my own instructions from Week 6, I eventually managed to create an environment for where my Horror Game will take place. For a recap, I did this by “Right-Clicking”, then “3D Object” and then “Terrain”. Then within the “Inspector”, I then changed the height by going into “Paint Height” and then pressed “Flatten” to raise.


After using the sculpt options, I went back into the “Paint Texture” section and clicked onto “Add Texture”. I then proceeded to add some different textures to the environment. I then went into the “Raise/Lower Terrain” section, which I then began to use the “Raise” and “Lower” tools to sculpt the terrain until I managed to create a landscape to use.

Week 34

Week 34: Critical Reflection: Conclusion: Over the course of this college year, I have managed to design, create and test my Horror-ba...