Week 18:
Creating My Environment – Part 3:
Having created my Environment for the Map for my Unity Game, I then wanted to set the mood and make it seem a lot creepier than it is already. In order to do this, I went into the Standard Assets and looked at the different skybox options. Upon finding the right fit, I then went into “Windows” and then “Rendering”, and then Lighting Settings. In the “Skybox Material” option, I then changed the Skybox from its “Default” setting to “Moonshine Skybox” which changed the sky from a sunny disposition to a night-time one.
Additionally, I also began to change and experiment with the other options given to me in the “Lighting Settings”. Such as the “Environment”, “Mixed Lighting” and “Lightmapping Setting” options. As a result, I eventually came up with the final look you can see in-game. Next week, I will be focusing on the actual gameplay itself and it’s assets, such as the Player Character, Enemy NPCs and other in-game mechanics.


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