Week 31:
Play-Testing:
At the moment, I now feel as if my Unity Project is now in a place that I feel very comfortable with. It now has the basic in-game mechanics for a game. It has a “Terrain”, with an interesting Map for the Player to explore and move around on. The Player also has an objective and collect “Pages”, whilst avoiding any Enemy NPCs that are actively wandering around the Map and will chase the Player as soon as they come into sight. Additionally, the Unity Project also has its own set of “Menu” options, ranging from the “Start Menu”, “Pause Menu” and a “Restart “Menu”. For this playtest, I will be testing the Unity Project myself but also handing it to other students to test-play so that I get a better insight on how to improve. Every Player will have their own playstyle and should be able to pick up any bugs to the game that need to be fixed, changes that I won’t originally realise need to be made.

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