Week 20:
Creating My Enemy NPCs:
This week, I have began to work on the Enemy NPCs for my Unity Game. First, I began by uploading the Assets I needed from the Survival Horror Kit. This mainly consisted of the models/animations for the Enemy NPCs, such as the “Zombear” characters. Afterwards, I then dragged the “Zombear” onto the screen. I then clicked on them and then I renamed them from “Zombear” to that of “Monster”.
Afterwards, I then clicked on “Monster” and clicked on “Add Component”, and then I clicked on “AddNavMeshAgent”-- This’ll allow the “Monster” to move around. In the “NavMeshAgent”, I then changed the “Radius” from “0.5” to “0.38” and the “Height” from “2” to “1.27”. I then went into “Window” > “Navigation” and in the “Navigation” screen, I went into the “Bake” option and clicked “Bake”. Additionally, before I did that, I also made sure the “Baked Agent Size” options were the same as the “Radius” and “Height”.


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