Week 9:
Learning How To Use Unity Engine – Part 3:
This week, I continued learning how to use the basics of Unity Engine and decided to implement a basic Enemy NPC into my mock-up game demo. As such, I went onto the Unity site and looked up NPC models. On the recommendation of Wayne, I decided to use the Zombie model by PXLTIGER and added it to my assets.
For my “Enemy Ai”, I went into the “Imported Assets” > “Zombie” > “Prefabs” and dragged the “Zombie” mode into the game. I also turned off the “Controller” in the “Inspector” while I was at it. Using “Add Component”, I then added the following; “Rigid Body”, “Capsule Collider”, “Nav Mesh Agent”. I then edited and modified these to suit my needs.


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