Week 7
Learning How To Use Unity -- Part 2:
So, this week I continued to work on and tidy up the terrain a bit before I decided to move onto the next part of my mock-up game demo before I start creating my actual Degree Project game. This week, I decided to work on the Player character. Here, I decided they were going to be a First-Person Character.
To begin with, I went into “Imported Assets” > “Standard Assets” > “Characters” > “FirstPersonCharacter” and then “Prefab”, before dragging the “RigidBodyFPSController” onto the screen and then renamed it “Player”. I then renamed and tagged it as “Player”. With the “Player” highlighted, I then created a “Camera”.
At the same time, I also deleted the “Main Camera” within the hierarchy section. In the “Rigidbody First Person Controller (Script)”, I then adjusted the “Movement Settings” by changing the following; “Forward Speed” > “10”, “Backward Speed” > “5”, “Strafe Speed” > “5” and the “Run Multiplier” > “2.5”.


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